Source: medium.com

Can Loot Boxes in Video Games Be Considered Gambling?

Video game loot boxes are characterized as features accessible via gameplay or bought with in-game products, virtual currencies, or directly with real-world money. Chests, crates, and card packs are some of the most common versions they take – also try free bet no deposit slot games.

Many people are concerned that loot boxes have a lot in common with the structure and psychology of gambling. In this article, we’ll focus on a common concern about loot boxes, i.e. have they considered gambling.

Different Reports Regarding Loot Boxes

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According to the Gambling Commission, loot boxes are not covered by the Gambling Act of 2005, which means it cannot take any action under its regulatory authority. Video gaming and gambling have been more intertwined in recent years, and the FTC is worried about this trend.

Immersive and addictive technologies were investigated in September 2019 by the Digital, Culture, Media, and Sport Committee. Loot boxes are now covered by the 2005 Act, which necessitated the creation of new restrictions. A House of Lords Committee also recommended the inclusion of loot boxes in the Act on Gambling Harm in a report released in July 2020.

A request for evidence investigating the effect of loot boxes on gambling-like behavior was launched in June 2020 as part of the Government’s response to the DCMS Committee’s findings.

The Government’s review of the Gambling Act included a request for evidence from 23 September 2020 to 22 November 2020. (8 December 2020 to 31 March 2021).

According to the Government’s statement on 19 May 2022, the answer to the request for evidence would be published within the “coming months.” The “coming weeks” would see the release of a gaming white paper.

Researchers relate loot boxes to compulsive gambling

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According to a recent analysis, a connection has been “robustly proven” between gaming loot boxes and compulsive gambling.

According to their findings, University of Wolverhampton and Plymouth academics concluded that loot boxes are structurally and cognitively similar to gambling.

It was also discovered that many youngsters are opening treasure boxes.

The Government of the United Kingdom is already debating whether loot boxes fall within the definition of gambling.

The House of Lords has previously said that loot boxes should be regulated as “games of chance” as part of the planned review of the Gambling Act.

Loot boxes are a kind of video game feature that involves a sealed mystery “box” that you can open for a random selection of in-game objects, such as weaponry or cosmetic outfits, found in the game.

Researchers from the GambleAware organization have compiled previous studies to explore the relationship between in-game random awards and gambling behavior. This is what they discovered:

According to a study, up to 40% of youngsters who play video games opened their treasure boxes.

Only 5% of players make half the money from the boxes they buy.

Problem gambling has been linked in 12 out of 13 research papers.

Loot boxes are most often used by young males, with younger age and lower educational attainment correlated with increasing usage.

According to the study, loot boxes are often promoted via a “psychological push,” such as the fear of losing out on a limited-time item or an exceptional bargain.

Loot boxes are also advertised with social norms, such as the idea that everyone is doing it.

How Does the Brain Gets Addicted to Gambling

Source: medium.com

The brain gets addicted to gambling for the same reason it gets addicted to anything else: because it gets a reward from it. When you gamble, your brain releases dopamine, which is a feel-good neurotransmitter. This reinforces the behavior, and over time, you start to crave the dopamine release that gambling provides.

Dopamine is a chemical that helps to regulate pleasure and motivation, and it is released when we experience something pleasurable, such as winning money. This dopamine release can reinforce the behavior of gambling, as the person may start to associate gambling with the feeling of pleasure.

Some people may simply be more prone to addiction than others. This may be due to genetic factors or differences in brain chemistry. Whatever the reason, if someone is predisposed to addiction, they may be more likely to develop a gambling addiction.

Gambling addiction is a real problem, and it can be difficult to overcome. If you or someone you know is struggling with a gambling addiction, there are resources available to help.

Can Children Get Addicted to Gambling

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Yes, children can get addicted to gambling. Just like adults, children can develop unhealthy gambling habits that can lead to addiction. While gambling can be a fun and harmless activity for some children, others may be at risk of developing a gambling problem.

If you’re concerned that your child may be developing a gambling problem, look for signs such as spending increasing amounts of time gambling, skipping school or other activities to gamble, borrowing money to gamble, or lying about their gambling activities. If you notice any of these signs, it’s important to seek professional help right away. With treatment, your child can learn healthy coping skills and develop a healthy relationship with gambling.

Final Words

At its core, video gaming is a form of entertainment. It can be fun to spend hours upon hours playing games and experiencing the world in a new way, but is that enough reason to classify loot boxes as gambling? In short, yes. Gaming companies have been using loot boxes for years now, giving players the chance to win rare items or special rewards for spending money on their game.

The problem comes when these rewards are essentially gambling tickets: if you don’t spend money on the loot box, you might not get any of the prizes.

This could lead some people to believe that they are being forced into spending money on these boxes in order to enjoy the game experience. At this point it’s up to legislators around the world to decide whether or not loot boxes should be classified as gambling devices. If lawmakers do decide that they fall under this category, it would mean stricter regulations and possibly even bans on them in certain countries…but at least we would finally have an answer as to whether or not they are actually gambling machines!

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